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12 Team Redraft Rules


Drafts for 12 Team Redraft Leagues:

Live Drafts: The draft is 15 rounds and are serpentine drafts (snake). After the league is full the draft order will be radomly generated. Your team roster is updated as you make the selections online. The draft timer will be set at 1.5 minutes per selection. This type of draft will normally take less then 2 hours to complete.
12 Team Draft Notes:

1) In the event an owner allows the timer limit to expire, the league software will immediately select the best player available using current average draft position data. (If you make out your draft list the system will pick from it first) 

2) You must be able to field a starting lineup by the drafts conclusion. Please see “lineups”.


12 Team Redraft Schedule:

The regular season lasts for 13 weeks; the playoffs begin in week 14 and the league Championship is in week 16.
 You play each team in your division twice. 

12 Team Worst to First Waivers:
 
The worst to first waiver order is set from worst record (overall winning percentage) to best record (ties are broken by total points for, then points against). If your team roster is full, if you wish to acquire a player, then you must also drop a player. Each week the worst to first function is in a 2 round non-serpentine format. Teams can pick up 1 player per round (for a maximum total of 2 players). The lowest team picks first in both rounds, and the best team picks last. Worst to First Waivers are an active function from Weeks 1-13 (starting after week one through to after week 12), and requests must be submitted no later than 9:00 p.m. ET on Wednesday evening. Players dropped will not be available until the next Worst to First waivers.


12 Team FCFS Waivers:

After the Worst to First waivers - there will be FCFS (first-come-first-served) waivers. FCFS waivers will end at 1:00pm each Sunday. Players dropped will not be available until the next Worst to First waivers.


12 Team Redraft League Lineups and Rosters:

Max Roster size is 15.

All redraft leagues use flex lineups.
Either linup may be used each week.  


Set 1 - 1 QB, 2 RB, 2 WR, 1 TE, 1 PK, 1 Team Def.
Set 2 - 1 QB, 1 RB, 3 WR, 1 TE, 1 PK, 1 Team Def.

Owners are permitted to submit starting players up until the respective player's scheduled kickoff. Once a game has begun, all players participating in that game are either locked in as a starter or as a bench player.


Throwing Games:

The act of “throwing games”, which is losing on purpose by submitting a lineup full of players that would not normally be started, will not be tolerated. The Commissioner will adjust the lineup in question by using pre-game average weekly rankings. Further action, such as the possible removal from the league, may be taken.

Trading:

All Quest redraft leagues are No Trade Leagues.

12 Team Playoffs:

6 teams make the playoffs. 3 div. winners and 3 wildcard teams.

Divisional Standings: Will be sorted 1st by winning percentage, if needed then by divisional winning percentage, then by total Points For, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip.

The divisional winners will then be ranked for the playoff bracket 1-3 1st by winning percentage, if needed then by total points, then by Reverse Order of Opponent Total Points Scored (Points Against), 
if still tied then by a coin flip.

Wildcard Spots: The best 3 teams of the remaining 9 will be the wildcard teams. They will be sorted by winning percentage, then by total points for, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip. Their playoff ranking will be 4-6.


Bracket: 1st Round (week 14)
The 2 top division winners will have a 1st round playoff bye week.
The remaining division winner (3rd seed) will face the lowest seeded (6th seed) wildcard team in the 1st round. The remaining to wildcard teams (4th & 5th seed) will face each other
.

Playoff Bracket: 2nd Round (week 15)
The 1st seed will play the winner of the 3rd seed vs. 6th seed game.
The 2nd seed will play the winner of the 4th seed vs. 5th seed game.


League Championship (week 16)
Winners advance to the League Championship.

If a playoff game ends in a tie - the tie will be broken by the highest scoring starting player, then the 2nd highest scoring starting player etc (DF/ST are not used for tie breaker). Brackets are set and do not change.

12 Team Redraft League Prizes:

All prizes won are paid at the end of the season. Prize money is shipped via the U.S. Postal Service by January 31st of each year. Please allow up to 10 days for delivery. Any winnings can be applied to your team entry fee for the following season. Team balances are available at any time upon request.

Abandoned Teams: Quest run teams are not eligible to win any prize money. Quest run teams are not dead teams. Quest run teams function like any other team. Lineups and waivers will be submitted. You may trade with Quest run teams.

Conduct: Conduct that is deemed detrimental to the league or to the Quest will not be tolerated. This includes, but is not limited to, posts and or emails that are harassing in nature and serve no legitimate purpose other than to cause discord within the league or the Quest organization. There is a difference between expressing viewpoints or likes/dislikes of a league or format and personal attacks toward fellow owners or the commissioner. Also, vulgarity in emails or on the message board will not be tolerated.
 

Failure to comply may result in IMMEDIATE EXPULSION WITHOUT REFUND. In addition, attempts to negatively impact the integrity of the league (i.e. threatening or outright refusal to submit lineups, partaking in bogus trades, disruption of a live draft etc.) will result in an immediate expulsion, without refund, from Quest.



 
14 Team Redraft Rules




Drafts for 14 Team Redraft Leagues:

Live Drafts: The draft is 16 rounds and are serpentine drafts (snake). After the league is full the draft order will be radomly generated. Your team roster is updated as you make the selections online. The draft timer will be set at 1.5 minutes per selection. This type of draft will normally take less then 2 hours to complete.
14 Team Draft Notes:

1) In the event an owner allows the timer limit to expire, the league software will immediately select the best player available using current average draft position data. (If you make out your draft list the system will pick from it first) 

2) You must be able to field a starting lineup by the drafts conclusion. Please see “lineups”.


14 Team Redraft Schedule:

The regular season lasts for 13 weeks; the playoffs begin in week 14 and the league Championship is in week 16.
 You play each team in your league once. 

14 Team Worst to First Waivers:
 
The worst to first waiver order is set from worst record (overall winning percentage) to best record (ties are broken by total points for, then points against). If your team roster is full, if you wish to acquire a player, then you must also drop a player. Each week the worst to first function is in a 2 round non-serpentine format. Teams can pick up 1 player per round (for a maximum total of 2 players). The lowest team picks first in both rounds, and the best team picks last. Worst to First Waivers are an active function from Weeks 1-13 (starting after week one through to after week 12), and requests must be submitted no later than 9:00 p.m. ET on Wednesday evening. Players dropped will not be available until the next Worst to First waivers.


14 Team FCFS Waivers:

After the Worst to First waivers - there will be FCFS (first-come-first-served) waivers. FCFS waivers will end at 1:00pm each Sunday. Players dropped will not be available until the next Worst to First waivers.


14 Team Redraft League Lineups and Rosters:

Max Roster size is 16.

All redraft leagues use flex lineups.
Either linup may be used each week.  


Set 1 - 1 QB, 2 RB, 2 WR, 1 TE, 1 PK, 1 Team Def.
Set 2 - 1 QB, 1 RB, 3 WR, 1 TE, 1 PK, 1 Team Def.

Owners are permitted to submit starting players up until the respective player's scheduled kickoff. Once a game has begun, all players participating in that game are either locked in as a starter or as a bench player.


Throwing Games:

The act of “throwing games”, which is losing on purpose by submitting a lineup full of players that would not normally be started, will not be tolerated. The Commissioner will adjust the lineup in question by using pre-game average weekly rankings. Further action, such as the possible removal from the league, may be taken.

Trading:

All Quest redraft leagues are No Trade Leagues.

14 Team Playoffs:

6 teams make the playoffs. 2 div. winners and 4 wildcard teams.

Divisional Standings: Will be sorted 1st by winning percentage, if needed then by divisional winning percentage, then by total Points For, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip.

The divisional winners will then be ranked for the playoff bracket 1-2 1st by winning percentage, if needed then by total points, then by Reverse Order of Opponent Total Points Scored (Points Against), 
if still tied then by a coin flip.

Wildcard Spots: The best 4 teams of the remaining 12 will be the wildcard teams. They will be sorted by winning percentage, then by total points for, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip. Their playoff ranking will be 4-6.


Bracket: 1st Round (week 14)
The 2 division winners will have a 1st round playoff bye week.
The 3rd seed will face the lowest seeded (6th seed) wildcard team in the 1st round. The remaining to wildcard teams (4th & 5th seed) will face each other
.

Playoff Bracket: 2nd Round (week 15)
The 1st seed will play the winner of the 3rd seed vs. 6th seed game.
The 2nd seed will play the winner of the 4th seed vs. 5th seed game.


League Championship (week 16)
Winners advance to the League Championship.

If a playoff game ends in a tie - the tie will be broken by the highest scoring starting player, then the 2nd highest scoring starting player etc (DF/ST are not used for tie breaker). Brackets are set and do not change.

Redraft League Prizes:

All prizes won are paid at the end of the season. Prize money is shipped via the U.S. Postal Service by January 31st of each year. Please allow up to 10 days for delivery. Any winnings can be applied to your team entry fee for the following season. Team balances are available at any time upon request.

Abandoned Teams: Quest run teams are not eligible to win any prize money. Quest run teams are not dead teams. Quest run teams function like any other team. Lineups and waivers will be submitted. You may trade with Quest run teams.

Conduct: Conduct that is deemed detrimental to the league or to the Quest will not be tolerated. This includes, but is not limited to, posts and or emails that are harassing in nature and serve no legitimate purpose other than to cause discord within the league or the Quest organization. There is a difference between expressing viewpoints or likes/dislikes of a league or format and personal attacks toward fellow owners or the commissioner. Also, vulgarity in emails or on the message board will not be tolerated.
 

Failure to comply may result in IMMEDIATE EXPULSION WITHOUT REFUND. In addition, attempts to negatively impact the integrity of the league (i.e. threatening or outright refusal to submit lineups, partaking in bogus trades, disruption of a live draft etc.) will result in an immediate expulsion, without refund, from Quest.



Rules for QB, RB, WR, TE, PK
Event Points
Number of Passing TDs 6 points each
Passing Yards .1 point for every 2.5
Pass Completions 1 point for every 8
Pass Interceptions Thrown -2 points each
Passing 2 Pointers 2 points each
Number of Rushing TDs 6 points each
Rushing Yards 0.1 point for every 1
Rush Attempts 1 point for every 10
Rushing 2 Pointers 2 points each
Number of Receiving TDs 6 points each
Receiving Yards 0.1 point for every 1
Receptions 1 point each
Receiving 2 Pointers 2 points each
Length of Field Goal Made 3
Length of Field Goal Made 4
Length of Field Goal Made 5
Extra Points 1 point each
Number of Punt Return TDs 6 points each
Number of Kickoff Return TDs 6 points each
Number of Offensive Fumble Recovery TDs 6 points each


Rules for Def
Event Points
Fumble Recoveries (from Opponent) 1 point each
Interceptions Caught 1 point each
Sacked a QB 1 point each
Safeties 2 points each
Offensive Points Against 9
Offensive Points Against 6
Offensive Points Against 3
Total Net Yards Allowed 8
Total Net Yards Allowed 6
Total Net Yards Allowed 4
Total Net Yards Allowed 2
Number of Defensive TDs 6 points each

(Slow drafts use the same rules but have 12 hours per pick)

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