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Dynasty League Specifications:

12 teams / 3 divisions of 4 teams. League play is head to head competition.

All leagues have real time scoring. 6 of 12 teams qualify for playoffs.

See Dynasty Leagues Scoring.
League Scoring 



Quest Dynasty League - Total keeper 20 Player roster.
20 round initial serpentine draft.
4 round annual rookie non - serpentine draft (includes available Free agents).



Quest Bronze Dynasty League: $90 Entry Fee:

$360 to the league Champion  

$90 to the league Runner up

$20 team of the week - Highest scoring team each

week (weeks1 through 13) wins $20


Quest Silver Dynasty Leagues: $125 Entry Fee:

$500 to the league Champion

$125 to the league Runner up

$35 team of the week - Highest scoring team each

week (weeks 1 through 13) wins $35


Quest Gold Dynasty (elite) League: $250 Entry Fee:
League Champion: $1000
League Runner Up: $250
$80 Team of the Week - Highest scoring team each week
(weeks 1 through 13) wins $80


Notes:

All U.S. tax laws apply.
There are absolutely no hidden fees.

 


    Dynasty League Drafts for new leagues:

 

Slow Draft: Your team roster is updated as you make the selections online! The draft timer will be set at 12 hours per selection. If the draft happens to run past seven days, the timer sets changes to 6 hours per selection and trading is closed. This type of draft will normally take 6 to 10 days to complete. The league software has a pre-draft function. When your league is full and becomes active, you will be able to view your league website for more information regarding draft operations. The draft Order for all drafts will be Random.

 

Draft For Existing Dynasty Leagues:

 

Drafts for Quest Dynasty leagues (Total keeper) will be 4 rounds (non - serpentine). The first 2 rounds will be in May. The last 2 rounds will be in August. The draft timer will be set at 12 hours.

 

 

Determining Draft Order for Existing Dynasty Leagues:

 

The draft picks from 7 through 12 are dictated by team's progress during the playoffs. The team that wins the league's Championship will have the 12th selection, while the league’s Championship runner-up will have the 11th selection. Selections 10 and 9 consist of the teams that lost in the conference championship round, with those two teams going through the tie breaker process, which is shown below. The higher of the two teams based off of the tie breaker will have the 10th selection, with the other team having the 9th selection. For selections 7 and 8, those consist of the teams that lost during the wild-card playoff round. Again, these two teams will go through the tie breaker selection, with the higher team landing the 8th selection and the lower team landing the 7th. For selections 1 through 6, these will consist of the 6 teams that did not make the playoffs the previous season. Their placement is based on how they finished the regular season, which is the end of week 13, the year before. The worst overall winning percentage will have the first pick, and the second worst winning percentage will be the second overall pick, etc.

The criteria used to figure the order is as follows:
1) Overall winning percentage.
2) Total points scored.
3) Reverse Order of Opponent Total Points Scored (Points Against).
(A coin flip will be used as the final tie breaker)

 

 

Draft Notes:

1) Should there be a trade protest (veto vote) or unforeseen system problems, the draft may be delayed at the commissioner's discretion. The league commissioner will notify everyone if this situation arises.

2) In the event an owner allows the timer limit to expire, the league software will immediately select the best player available using current average draft position data. This service is provided for unforeseen emergencies. The software generated pick will not consider positional needs, so if you know you’re going to be busy or away from your computer please use Pre-Draft function. If you take the time to select players in the "My Draft List" the software will select from those selections before using the "average draft".
3) You must be in compliance with roster minimums at the conclusion of your initial Draft. Please see "Roster minimums".
4) During "Rookie Drafts" (FAs are also available) the "average draft position" function is disable. If you time out a player will be selected from your "My Draft List". If you haven't fill out your "My Draft  List", and you time out, you can make up your pick after both rounds have been completed.  

 


Dynasty League Schedule:

Teams start playing during week 1 of the NFL season. You play each team in your division twice and non-divisional teams once. The regular season lasts for 13 weeks; the playoffs begin in week 14 and the league Championship is in week 16. 

Dynasty League Reports:

Each week, all of the information, such as standings, available free agents, weekly results, game-by-game breakdowns and more, is posted online on your league’s web page. Starting lineups are posted BEFORE the games start

Dynasty League - Waivers:

Any player not currently on an active league roster is a free agent (NFL players only). The free agent selection order is set from worst record (overall winning percentage ) to best record. (ties are broken by total points for, then points against). You cannot trade your weekly free-agent drafting position. If your team roster is full, if you acquire a player, then you must also drop a player. Each week there are two Worst to First waiver periods. Each waiver period is two rounds. Teams can pick up 1 player per round. The lowest team picks first in all rounds, and the best team picks last. Worst to First waivers are an active function from Weeks 1-13 (starting after week one through to after week 13). Your league calendar will have the exact times and dates.

Players dropped during rounds one and two are not available until the next weeks waivers.


"Dropped Players" and "Waiver Wire Transactions" are final.


Dynasty League Lineups:

Formats: All league types use flex lineups.
Either linup may be used each week.  

Set 1 - 1 QB, 2 RB, 3 WR, 1 TE, 1 PK, 1 Team Def.

Set 2 - 1 QB, 1 RB, 4 WR, 1 TE, 1 PK, 1 Team Def.

Owners are permitted to submit starting players up until the respective player's scheduled kickoff. Once a game has begun, all players participating in that game are either locked in as a starter or as a bench player.


Throwing Games:

The act of “throwing games”, which is losing on purpose by submitting a lineup full of players that would not normally be started, will not be tolerated. The Commissioner will adjust the lineup in question by using pre-game average weekly rankings. Further action, such as the possible removal from the league, may be taken.

Roster Minimums:

Teams must be in compliance with roster minimums at all times.
1QB, 2RBs, 4WRs, 1TE, 1PK, 1DF.


Dynasty League Trading:

During Season:
There is no limit to the number of players a team can trade in a given week. Trade results will be posted on the website for each league. As a trade is approved, the team(s) rosters will automatically be updated and a transaction record will be listed. The weekly trade deadline is posted on the league calendar. The trade deadline for the season is Wednesday before week 10.   
Players acquired are available immediately for use in the lineup the week they are picked up. A player cannot be traded back to a team until 5 games have passed. This is to avoid collusion.

During the Off-Season:
During the off-season, you can make as many trades as you wish but both teams must be renewed.

Trading of Draft Picks:
Teams can trade draft picks for draft picks or draft picks and/or players. Future year draft picks can be traded, but each team involved must pay for the next year in full.

All trades must be approved by the Commissioner.

Protesting of Trades:
Trades approved by the commissioner can be protested by the league.

To protest a trade during the season owners must submit a protest to the commissioner within 24 hours of the trade being approved (a 72 hour window will be used during the offseason). Owners must include a detailed explanation to the commissioner as to why you are protesting the trade.

The following criteria are the only criteria considered when protesting a trade.
A) Was collusion involved in this deal?
B) Was the trade obviously in favor of one team? If so, explain.

C) Was this done with the intent of a “fire sale” in mind? 
 
If the commissioner receives 3 protests during the allotted time then the trade goes back to the commissioner for further review. The commissioner will either reverse the trade or allow it to go to a league vote. All steps will be taken to ensure fairness. 

Trade Veto Vote:
If a trade is to be voted on the commissioner will make a post informing the league of the vote. This post will have detailed instructions on how to proceed with the vote.

The parties involved in the trade can not vote for or against their own trade. Majority rules the vote.

All official transactions are final.



Playoffs:

Divisional Standings: Will be sorted 1st by winning percentage, if needed then by divisional winning percentage, then by total Points For, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip.

The divisional winners will then be ranked for the playoff bracket 1-3 1st by winning percentage, if needed then by total points, then by Reverse Order of Opponent Total Points Scored (Points Against), 
if still tied then by a coin flip.

Wildcard Spots: The best 3 teams of the remaining 9 will be the wildcard teams. They will be sorted by winning percentage, then by total points for, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip. Their playoff ranking will be 4-6.

Playoff Bracket: 1st Round (week 14) The 2 top division champs will have a 1st round playoff bye week. The remaining division winner (3rd seed) will face the lowest seeded (6th seed) wildcard team in the 1st round. The remaining to wildcard teams (4th & 5th seed) will face each other.

Playoff Bracket: 2nd Round (week 15)
The 1st seed will play the winner of the 3rd seed vs. 6th seed game.
The 2nd seed will play the winner of the 4th seed vs. 5th seed game.

League Championship (week 16)
Winners advance to the League Championship.

If a playoff game ends in a tie - the tie will be broken by the highest scoring starting player, then the 2nd highest scoring starting player etc. (DF/ST are not used for tie breaker)



Dynasty League Prizes:

All prizes won are paid at the end of the season. Prize money is shipped via the U.S. Postal Service by January 31st of each year. Please allow up to 10 days for delivery. Any winnings can be applied to your team entry fee for the following season. Team balances are available at any time upon request.

Abandoned Teams: Quest run teams are not eligible to win any prize money. Quest run teams are not dead teams. Quest run teams function like any other team. Lineups and waivers will be submitted. You may trade with Quest run teams.

Conduct: Conduct that is deemed detrimental to the league or to the Quest will not be tolerated. This includes, but is not limited to, posts and or emails that are harassing in nature and serve no legitimate purpose other than to cause discord within the league or the Quest organization. There is a difference between expressing viewpoints or likes/dislikes of a league or format and personal attacks toward fellow owners or the commissioner. Also, vulgarity in emails or on the message board will not be tolerated.
 

Failure to comply may result in IMMEDIATE EXPULSION WITHOUT REFUND. In addition, attempts to negatively impact the integrity of the league (i.e. threatening or outright refusal to submit lineups, partaking in bogus trades, disruption of a live draft etc.) will result in an immediate expulsion, without refund, from Quest.


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